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Aminet 30
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Aminet 30 (1999)(Schatztruhe)[!][Apr 1999].iso
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Quest.lha
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quest.cfg
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1999-01-28
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#
# Quest 1.0 config file.
# (C) Copyright 1996, Chris Carollo
# All lines preceeded by # will be parsed as comments.
# Blank lines are ignored.
# ------------
# vid_mode <x>
# ------------
#
# Sets the video mode for Quest to use. Allowed values are:
# 1 - 640x480
# 2 - 800x600
# 3 - 1024x768
# 4 - 1280x1024
#
# I recommend setting the highest video mode your computer will comfortably
# support, due to the complexity of Quake levels and the difficulty of
# 3-dimensional visualization at lower resolutions.
#
vid_mode 3
# -------------
# snap_size <x>
# -------------
#
# Sets the size of the grid to which all movement is "snapped". i.e. If
# snap_size is set to 8, all movement is done in multiples of eight (8, 16,
# 24, etc). It must be positive.
# The default value is 4.
snap_size 8
# -------------------
# angle_snap_size <x>
# --------------------
#
# Sets the snap size when rotating entities, in whole degrees.
angle_snap_size 15
# -------------
# pan_speed <x>
# -------------
#
# Set the speed at which the camera is panned around the level. Higher
# numbers represent faster movement, and lower numbers represend slower,
# more precise movement. It must be positive and not bigger than 32.
# The default value is 4.
pan_speed 20
# ---------
# gamma <x>
# ---------
#
# Sets the amount of gamma correction you want. .6 is pretty bright on
# my monitor, and .4 is pretty dark, but set to your own liking.
gamma 0.55
# ---------------
# wadfilename <x>
# ---------------
#
# Sets the default texture wadfile you want Quest to use. Note that
# a loaded mapfile that specifies a wadfile will override this setting.
wadfilename /usr/local/lib/wads/quake101.wad
# ---------------
# texturename <x>
# ---------------
#
# Sets the default texture name that want Quest to use.
texturename rock4_1
# ---------------------
# mouse_sensitivity <x>
# ---------------------
#
# Sets sensitivity of the mouse. A value of 1.0 is the standard
# sensitivity, 2.0 doubles the sensitivity, .5 halves the sensitivity,
# and so on.
mouse_sensitivity 1.0
# ----------------------
# draw_models <0> or <1>
# ----------------------
#
# Use a value of 1 if you want models to be displayed, 0 if not
draw_models 1
# ---------------
# turn_frames <x>
# ---------------
#
# Sets the number of frames Quest draws when rotating the camera.
turn_frames 15
# --------------
# depth_clip <x>
# --------------
#
# Sets the depth clipping distance.
depth_clip 1024
# ---------------------
# flip_mouse <0> or <1>
# ---------------------
#
# Reverses mouse viewport movement directions.
flip_mouse 1
# --------------
# menu_limit <x>
# --------------
#
# Number of pixels from the right side of the screen where the menu
# will pop up (if enabled)
menu_limit 10